Class

RezSystem

RezSystem()

Constructor

# new RezSystem()

Represents a game system in the Rez game engine. Systems are used to implement cross-cutting game mechanics that operate on events and game state. They can define before_event and after_event handlers that are called during event processing, allowing them to modify events and results. Systems have priority and enabled/disabled states.

View Source rez_system.js, line 5

Extends

Methods

# static constructor(id, attributes)

Creates a new game system instance

Parameters:
Name Type Description
id string

unique identifier for this system

attributes object

system attributes from Rez compilation including priority and handlers

View Source rez_system.js, line 15